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0. hey guys . Only the server has these. The problem is, when i go under my projects, and try to load the level i'we been working on (thumbnail shows the level i'we been creating), instead of that level every single time i get that basic starter level with floor, 2 chairs and desk. losing player after load a new map for client. Is there such a function and does it take into account the name of the name or anything similar to help determine what code to run based on what map has just started. The client's player controller is not on the map, only the server's. Clients load to the map, but do not replicate new pawns, nor does it take input. An overview of generating your own lightmap UVs in Unreal Engine 4. I am hoping to discover the name of a function that is called when a new map is loaded (via "Server Travel").

Collection of arguments that can be passed to the engine's executable to configure options controlling how it runs. This issue does not exist in dedicated servers. Different game modes in the same level for UE4.

Be sure to click the down arrow to expand the section. As eXi mentions above, you can select the game mode via the options string with Game Mode Class Aliases set in the Default Modes section of Maps & Modes in Project Settings. i try to change map for a client with this method : void UChecking_Offline::test() { GEngine->GameViewport->GetWorld()->GetFirstPlayerController() ... asked Jun 20 '17 at 01:17 AM in Using UE4.